Wizard Fish post-jam update:


Hi,

I'd like to thank everyone who rated and/or commented on Wizard Fish and the Devil of the Depths during the Godot Wild Jam #41. Your feedback was very valuable and every comment helps me learn how to design my games!

That said, here's a list of the various changes and tweaks I've made:

+There are fewer enemies overall

+A part of the level has been altered to balance difficulty

+(spoilers if you haven't gotten to the end of the game) the rate at which the final boss summons minions has been decreased.

+The red spell no longer disappears instantly when it hits something. It will stop, shrink and fade first, making it easier to tell what it's hitting.

+You can now skip the intro cutscene.

+Wizard fish now makes a little oof sound when he bumps into walls :)

+To make navigating a little easier, you don't bounce off of walls as much when you run into them.

+The exit button on the merchant's screen has had it's position, color and size tweaked to make it easier to see.

I hope these changes have improved the game and reduced some of the problems it had when it was released. Any feedback on the latest version is greatly appreciated!

Get Wizard Fish and the Devil of the Depths

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